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Complete Rules

How to Play ODULUDO

Oduludo is an advanced space-variant of the classic board game Ludo. Four alien factions race across four galaxies to reach Earth. Strategy, risk, and cunning determine the winner.

1 Objective & Setup

The Goal

Guide your fleet of alien pieces through four galaxies and be the first to get all your pieces to Earth (the center of the board). There's a critical catch: your King must arrive last. If your King is captured and sent back to the spaceship, your entire faction is eliminated.

Setup

  • Each player chooses a color (Green, Red, Blue, or Purple) and places their 5 pieces on their spaceship (home base).
  • A UFO is placed in the center of the board. One UFO is placed on each active player's UFO Parking field.
  • The ODULUDO die is placed on top of the center UFO.
  • The player who rolls the highest number goes first. In subsequent rounds, the loser of the previous round starts.

Contents

1 ODULUDO game board
20 alien pieces (4 Kings, 4 Queens, 12 Soldiers)
5 UFOs
4 six-sided dice + 4 dice cups
1 ODULUDO die
1 scoring pad

2 The Pieces

Each player commands 5 pieces: 1 King, 1 Queen, and 3 Soldiers. The player decides which piece to deploy from the spaceship — the order is entirely up to you.

The King

The King

  • Must reach Earth last (alone or with allies)
  • If captured and sent to spaceship, you are eliminated
  • Can be kidnapped (see Kidnapping)
  • Moves forward only
The Queen

The Queen

  • Can move forwards and backwards
  • Cannot move right past her own Moon
  • When hitting a Sun, can jump in either direction
  • Perfect for defense or hunting enemy Kings
Soldiers (x3)

Soldiers (x3)

  • Standard forward-moving pieces
  • Deploy first to scout the path
  • Can be stacked for mutual protection
  • Sacrifice them strategically

3 Movement Rules

Basic Movement

  • Roll a standard 6-sided die. Move one piece forward the number of fields shown.
  • Pieces move clockwise around the board and then up their colored path toward Earth.
  • To deploy a piece from the spaceship to your Moon (starting field), roll a 1 or a 6.
  • Rolling a 6 grants an extra roll after moving.

Additional Rules

  • If all your pieces are on the spaceship or Earth (none in play), you get up to 3 attempts to roll a 1 or 6.
  • Two opposing pieces cannot share the same field.
  • Once you move a piece, the move is final — except when a piece is on an opponent's Moon (it must be moved next turn).
  • You choose which piece to move. You are not forced to move any specific piece.

Reaching Earth

  • Earth is represented by two small globe fields at the end of your colored path.
  • You must land exactly on one of the globe fields. If the die shows too many, the piece bounces back the remaining steps.
  • The colored path fields are safe zones — opponents cannot capture you there.

4 Special Fields

The board is filled with special fields that can help or hinder your progress. Each galaxy contains the same pattern of fields.

Special Fields

Moon

Your starting field and a safe zone. Landing on an opponent's Moon forces that piece to move on the next turn, blocking their deployment temporarily. Part of a 3-field safe zone at each junction.

Star

Lucky field! Landing on a Star grants an extra roll. However, if you arrived here by rolling a 6, you do NOT get an additional extra roll (the 6 already gives you one).

Sun

Landing on a Sun warps you to the next Sun — chain reactions are possible! Opponents on the Sun you jump FROM are NOT affected. If the Sun is at the apex of your colored path, you warp directly to Earth.

Lightning

Danger! Landing on Lightning sends you back to the previous Lightning field. If an opponent is on the destination Lightning, they get captured. Your own pieces on the departure Lightning are NOT affected.

ODULUDO Circle

The high-risk, high-reward field. Landing here gives you the option to roll the special ODULUDO die. You might fly directly to Earth — or get sent back to your Moon. See section 5.

🛸

UFO Parking

The first player to land on a UFO Parking field uses the UFO to fly directly to Earth (including any stacked/kidnapped pieces). Each UFO can only be used once per round — after that, it's just a safe zone.

5 The ODULUDO Die

When you land on an ODULUDO Circle, you may choose to roll the special ODULUDO die. It's always optional — but the rewards can be game-changing. The die has 6 faces, each with equal probability:

The ODULUDO Die
ODULUDO

Fly directly to Earth! The best possible outcome.

Sun A

Jump to the nearest Sun, then chain to the next Sun.

Sun B

Same as Sun A — jump forward via two Suns.

Three

Move 3 fields forward. If you hit Lightning, you get sent back.

Lightning

Sent back to the previous Lightning field.

Moon

Sent back to your own Moon. If an opponent is there, you stay put.

Note: If you rolled a 6 to land on the ODULUDO Circle, you still get your extra roll after rolling the ODULUDO die.

6 Stacking & Kidnapping

Stacking (Own Pieces)

  • Land on your own piece to stack them together.
  • Stacked pieces move together as one on every roll.
  • They only separate if captured and sent back to the spaceship.
  • You can stack as many of your pieces as you have.
UFO

Kidnapping (Opponent Pieces)

  • When you land on an opponent's piece, you choose: send them back to their spaceship, or kidnap them.
  • Kidnapped pieces travel with you. If you win the round, each kidnapped piece earns you +40 bonus points.
  • The downside: the opponent now needs fewer pieces to reach Earth.
  • An opponent can rescue their kidnapped piece by landing on you — then YOU might get captured or kidnapped.
  • A kidnapped King means that player just needs their remaining pieces at Earth to win.
Safe Zones: Pieces on safe fields (Moon, the two fields adjacent to Moon, and colored path fields) cannot be captured or kidnapped.

7 Winning & Scoring

How to Win a Round

  • Get all your pieces to Earth, with the King arriving last (alone or together with other pieces).
  • Or: eliminate all opponents by capturing their Kings.
  • The round continues until only one player (the loser) remains without all pieces at Earth.

Scoring

+20
per opponent piece still on spaceship
+10
per opponent piece still on the board
+40
winner bonus (1st place only)
+40
per kidnapped piece (winner only)

Elimination Penalty

If your King is captured and sent back to the spaceship, you are eliminated and receive negative points: -20 per piece on your spaceship, -10 per piece on the board.

8 Game Modes

Standard

Play a single round. First to get all pieces to Earth wins. Score is tallied and the game ends. A round takes about 20 minutes for 2 players, 30 for 3, and 40 for 4.

Last Piece

The ultimate variant. The winner of each round plays the next round with one fewer piece (removing Soldiers first, then Queen, then King). Play continues until someone wins 5 rounds. The player with the most total points wins the game.

Team Play

For 4 players. Pair up with the player across from you. Move only your own pieces, but you can stack with your partner. The first team to get all pieces to Earth wins. If either team loses a King, the team is eliminated.

Strategy Tips

Queen as Defender

Stack the Queen with your King for protection. The Queen's ability to move backwards makes her an excellent bodyguard.

Queen as Hunter

Send the Queen alone to hunt opponent Kings. Her backward movement lets her position strategically without overcommitting.

Kidnap Wisely

Kidnapping earns big bonus points if you win, but it means the opponent needs fewer pieces at Earth. Weigh the risk.

ODULUDO Gambles

The ODULUDO die has a 1/6 chance of flying to Earth. Use it when you're behind — the reward outweighs the risk when you're losing.

Ready to race across the galaxies?